Tuesday, March 24, 2020

15 Angular Performance Tips & Tricks

Angular is a fantastic framework, packed with useful goodies to make developing an application much simpler. However Angular is not a small framework, and if certain optimizations are not made you can end up negatively impacting performance and your user experience.
For example, a newly created Angular CLI project built in development mode will produce JavaScript totaling 3mb in size, for essentially a hello world application! So it is essential to follow some best practices to make sure page load times, and general application performance remains fast!

1. Production Builds

Let’s start simple! When building your application to deploy it we want to ensure we do a production build. This will perform lots of optimizations as part of the build which are not included in a development build.
AOT Compilation
When running a production build, Angular using JIT (just in time) compilation, which essentially means, Angular compiles your views in the browser at runtime. This has two downsides. First, the compilation process must run before your application can be used, and this can increase the time it takes for your site to load. Secondly, we have to ship the Angular compiler with your application, and it is not a small module!
By taking advantage of AOT (ahead of time) compilation, we move this step to build time so we do it once when building our application, and only ship the compiled templates. We can now remove the Angular compiler from our bundle (reducing our bundle size by ~1mb) and allows us to skip the compilation step making our pages load much quicker!
Minification
Code minification is the process tools like UglifyJS perform to optimize the code we have written. It performs many optimizations, for example, removing whitespace, renaming properties, dead code elimination and much much more.
When developing having well named variables make development much easier, but when shipping our applications we don’t need these names to be so helpful, so while averageUserAge might be useful when developing this could be renamed to a1 reducing the amount of code needed to be shipped.
It can also detect code paths that will never be executed, for example an if statement where the condition can never be satisfied:

if (false) {
    console.log('This would never be executed');
}

We can safely remove this code without worrying about breaking our application.
We can also minify our stylesheets as well. We generally aren’t able to make quite as significant savings as we can with JavaScript code, but it can remove unneeded whitespace and shorten color values eg: #ffffff to #fff along with some other tweaks as well.
This process can reduce our bundle size often by megabytes.
Build Optimizer
This is a tool created by the Angular team to identify some additional code that can be removed at build time.
For example, it can mark certain functions as “pure” indicating to UglifyJS that these functions can be removed without side effects.
If you have ever looked at compiled TypeScript code that uses decorators you may notice that it generates quite a lot of code to use them. The build optimizer can optimize this code for Angular decorators and reduce the code required quite significantly. It performs some other optimizations which can be found here: https://github.com/angular/angular-cli/tree/master/packages/angular_devkit/build_optimizer
If you are using the CLI you can ensure the buildOptimizer flag is set to true in your angular.json file.
Running a Production Build
You can perform a production build that automatically performs all the optimizations mentioned above by adding the --prod flag when running an ng build.

2. Lazy Loading Modules

Most applications will have more than one pages, for example, you may have a home page, a login page and a profile page. By default, when your application starts, the browser will load all the code required for all of these pages even if the user never visits them. Luckily, Angular provides us with an easy way to only load pages when the user wants to navigate to them and this comes built in to the router.
As a prerequisite to this, each page you wish to lazy load must have its own NgModule that imports the RouterModule and provides its own routes using the forChild function.
Note, it is best not to lazy load the default route, as this is the first page most users will land on, and by lazy loading it the user will have to wait on an additional request.
Before Lazy Loading:

const routes: Routes = [
    {
        path: '',
        component: HomeComponent
    },
    {
        path: 'login',
        component: LoginComponent
    }
];

After Lazy Loading:

const routes: Routes = [
    {
        path: '',
        component: HomeComponent
    },
    {
        path: 'login',
        loadChildren: './login/login.module#LoginModule' 
    }
]; 

Now our application will only load the code for these pages when it is essential giving us a quick and easy improvement to our application.

3. Enable Production Mode

This is a very simple one, and one that your application is likely already doing if you are using the CLI, but it’s extremely simple to do, and beneficial to ensure you are doing it.
Angular, by default runs in debug mode, which essentially adds in some assertion checks and more importantly (at least for performance) it runs ChangeDetection twice each time to ensure there are no unexpected changes to values. You have likely come across the error expression has changed after it was checked, which occurs due to this second change detection pass.
It is very simple to enable production mode, and is usually done like this:

if (environment.production) {
    enableProdMode();
}

4. OnPush Change Detection

When an event occurs (eg. dom event, timeout, interval, http request etc…) Angular runs change detection so see if there are any values that have changed that require the view to be updated. This process is very fast, especially compared to AngularJS. This is largely down to the unidirectional data flow now used in Angular. However, even with the great performance improvements, as your application grows this can become slower.
By default, Angular will check every component that may have been affected to see if there have been changes, but we can be smarter, and tell Angular to only run change detection when an Input changes or when we manually trigger it. This will allow us to skip change detection in this component in most cases giving us a speed boost.
We can do this by specifying the change detection strategy in the component decorator:

@Component({
    selector: 'my-progress-bar',
    templateUrl: './progress-bar.html',
    changeDetection: ChangeDetectionStrategy.OnPush
})
export class ProgressBar {
    @Input() value: number = 0;
}

OnPush change detection is easily used when using a reactive state management solution like NGRX - we will cover more about this later.

5. Preserve Whitespaces

This is another dead easy optimization that can reduce your bundle size by a small amount, but every little bit helps! In Angular 5, they introduced a new feature called preserveWhitespaces which allows you to tell the compiler to remove any whitespaces between elements. By default the compiler includes these as it can have a small effect on spacing.
In your applications tsconfig.json you can add the following to tell the compiler to remove whitespaces in all templates by default:

"angularCompilerOptions": {
    "preserveWhitespaces": false
}

We can also do this on a per-component basis and we can access this property in the component decorator, eg:

@Component({
    selector: 'my-progress-bar',
    templateUrl: 'progress-bar.component.html',
    preserveWhitespaces: false
})

Finally, we may want to preserve whitespaces for a particular element, which we can do by using a directive:

<div ngPreserveWhitespaces>

    <p>Any Whitespaces in this div will be retained</p>

</div>

6. Avoid Function Calls in Views

So this is a simple best practice to follow when writing your components. You should avoid calling functions directly from your view. There may be some cases where this is unavoidable, but for most cases this can be avoided.
Let’s say we have the following view:

<h1>{{ header }}</h1>
<h5>{{ getSubtitle() }}</h5>

Below is a simple pseudo code example of roughly what happens when change detection is run:

if (header !== previousHeader) {
    // do update

}

if (getSubtitle() !== previousSubtitle) {
    // do update

}

As you can see here every time change detection runs, we cannot simply check whether the subtitle has changed. We instead have to call the function before we can perform the check. Function calls have overhead and if you have this kind of code throughout your application this will start to have a noticeable effect!
In most cases, values are updated as part of an event or when an http request returns, so use these to store the latest value in a variable instead, eg:

export class AppComponent {
    header: string = 'App Header';
    subtitle: string;

    constructor(http: HttpClient) {
        http.get('https://abc.xyz/api/subtitle', (result) => this.subtitle = result);
    }
}

7. Avoid Getters in View

This is essentially an addendum to the previous point. It is quite common to use getters/setters when writing component classes. They can be incredible useful, but while you interact with them like you would any other variable, it is important to remember that they are in fact functions even though you don’t use them like one.
As a result, using a getter in the view is the same as calling a function as shown above. Avoid these if possible, and where possible use a separate variable to store the value accessed by the view, eg:

export class AppComponent {

    set name(value: string) {
        // do stuff here when the name value changes

        this.viewName = value;
    }

    // rather than have a getter that is accessed in the view, store the latest value here

    viewName: string;
}

8. Pure Pipes

As mentioned before, sometime you need to call a function in the view, but in many cases we can use a Pipe instead (more importantly a pure pipe). What is the difference between a pipe and a pure pipe? A pure pipe is a pipe that given the same input value will always return the same output, and this is a very important differentiation when it comes to optimization.
Lets take a look at simple pipe that takes in some text and makes it lowercase:

@Pipe({
    name: 'lowercase',
    pure: false
})
export class LowerCasePipe implements PipeTransform {
    transform(value: string): string {
        return value.toLowerCase();
    }
}

This can be used in our view like this:

<h1>{{ name | lowercase }}</h1>

Currently the pipe is marked as impure, which means, every time change detection is run this transform function will be called to see if the returned value has changed. As we have already discussed this is not really a good idea.
But lets look at the code for this pipe. Notice, the transform function only uses the value variable that is passed into it. It does not require any other external information and doesn’t relies on changing information such as the date or a random number. So we can know for sure if I pass in the string AngularGuru this pipe will always return angularguru.
We can now mark this pipe as pure (note pipes are pure by default), and Angular now knows, if the value passed into the pipe does not change then we do not need to called the function.
So consider making your own pure pipes when you need to call a function from the view!

9. The Angular Zone

In AngularJS we often run into times when our view didn’t update when it was supposed to because some asynchronous function updated data and AngularJS wasn’t aware of it. As a result we had to use the AngularJS alternatives for things like timeouts and intervals. This was fine for the most part but still commonly led to times where we had to manually trigger a digest (update the view).
As part of Angular 2 the team introduced a library called Zone.js. This library provided an execution context for our application to run in. While this sounds confusing, it essentially means they patch all asynchronous browser functions, so when an asynchronous function runs they know to perform change detection automatically, and for the most part, it works so much better than the AngularJS solution.
However, there are times when we are running some function that we know isn’t going to have an effect on data so we don’t need Angular to be aware of it. A few instances of this could be repeatedly called requestAnimationFrame to redraw the contents of a canvas, or using setInterval to print out to the console. Unless you otherwise specify, Angular will always run change detection when these events occur which can have pretty severe performance impacts on your application. Luckily, it is really easy to avoid!
Lets say we have an interval that prints the time out to the console every 100ms:

export class AppComponent {
    constructor() {
        setInterval(() => console.log(new Date().getTime()), 100);
    }
}

As mentioned this would run change detection every 100ms unnecessarily. To avoid this, we can inject NgZone and run this interval outside of the Angular zone.

export class AppComponent {
    constructor(ngZone: NgZone) {
        ngZone.runOutsideAngular(() => {
            setInterval(() => console.log(new Date().getTime()), 100);  
        });
    }
}

And that’s it! Problem solved!

10. Check your ngDoCheck

Angular provides us with a range of lifecycle hooks we can take advantage of in our components. One such hook is ngDoCheck which is called each time whenever change detection is run.
As a result, this function is going to get called a lot! If you are doing anything in this function that is in anyway computationally intensive or slow, you are going to experience slow down and there is likely a better place to be doing it.

11. Async Pipe

This is one of my favorite little Angular utilities. It essentially allows us to use RxJS observables directly in our view. Observables are used quite heavily in parts of Angular and once you get over the initial learning curve they provide a great reactive programming experience!
But there is more!
You need to be careful when using observables as it is very easy to subscribe to one, and then forget to unsubscribe, which can cause memory leaks in your application, which over time can cause slowdown. By using the Async pipe Angular automatically handles all the cleanup for you.
Probably the best thing about the Async pipe is that is allows us to make great use of OnPush change detection. Because we can subscribe to an observable, we can know exactly when the value has changed. There is no guess work involved. Normally Angular waits for an event and then checks to see if there have been any changes, but with observables we can flip this, as we know when a change has occurred we can inform Angular and intelligently update the view only when we are certain it needs to - and the Async pipe also does this for us automatically.
This works great with state management libraries such as NGRX which if fully utilized we can essentially make our entire application use OnPush change detection as all our state is handled through observables.
Using the Async pipe is as simple as:

<h1>{{ nameObservable | async }}</h1>

12. Unsubscribe

As previously mentioned, Angular uses observables quite a lot, and if you make any HTTP requests or are listening to router events, you will too.
Observables are great, but you need to ensure once you are finished with them that you unsubscribe, otherwise memory leaks can occur and this can cause performance issues.
Unsubscribing is easy, you store the subscription, and then use the ngOnDestroy lifecycle hook to unsubscribe, eg:

export class AppComponent implements OnDestroy {
    private _subscription: Subscription;

    constructor(router: Router) {
        this._subscription = router.events.subscribe(event => {
            // do stuff here

        });
    }

    ngOnDestroy(): void {
        this._subscription.unsubscribe();
    }
}

If you have multiple subscriptions there is an add function available on the subscription object which you can store all subscriptions in one object, however an alternative approach is to have an observable that will emit when the component is destroyed and it will automatically unsubscribe all others. For example:

export class AppComponent implements OnDestroy {

    private _onDestroy = new Subject<void>();

    constructor(router: Router) {
        router.events.pipe(takeUntil(this._onDestroy)).subscribe(event => {
            // do stuff here

        });
    }

    ngOnDestroy(): void {
        this._onDestroy.next();
        this._onDestroy.complete();
    }
}

13. Track By Function

Manipulating the DOM is an expensive task, and this can be very evident when it comes to rendering long lists of items, usually achieved by using the *ngFor directive.
By default, ngFor performs a simple equality check to see if items have changed. This is fine when it is a list of simple primitives such as numbers or strings, but can become a little bit more complicated when it comes to lists of objects.
As mentioned, it performs a simple equality check, which simply checks if the two objects are the same by reference, not by the properties within them.
It is common when using any Redux style architecture to enforce immutability, in other words any time the list of objects changes, each object within it will be a new object, and have a different reference even though the contents of it may be the same. As a result when ngFor performs it’s equality check, it will think the entire list contents have changed causing a complete re-render. Not exactly ideal for making your application performant.
The ngFor directive does however give us a simple solution in the form of a trackBy function. This is a function that we can provide to determine if the object is the same or not. For example, each object may have a unique id, which we can use to see if the item has changed. We can use this feature like so:

<ul>
    <li *ngFor="let document of documents; trackBy: trackByFn">{{ document.name }}</li>
</ul>

And that’s it! The ngFor directive can now perform efficient updates.

14. Profiling

There are many things that I can list to improve performance and even if your application followed everything listed here you may still have performance issues. That is simply because each application is different, it will use different third party libraries and be architected differently. And this is where profiling comes in!
The developer tools for all modern browser come equipped with performance profiling tools to help identify code that is running slowly, which is great to help figure out how you can improve it further.
There are a few other tools you can use to help improve performance, first the Webpack Bundle Analyzer. This tool allows you to visually explore your bundle. It can let you see what modules or libraries are the largest, but more importantly it can help identify items that should not have been included in the bundle. For example if you are using an older version of RxJS, accidentally importing directly from rxjs would have included the whole library in your bundle. Tools like this can help spot this kind of mistake and allow you to easily rectify it.
Lighthouse testing is another great way to see how you application performs on a range of devices. It is a tool now built in to the Chrome Dev Tools. It will profile many aspects of your application, such a load performance, accessibility, PWA support, SEO optimization and Best Practices. It can also give you a good indication about how well your site will perform in regards to Google rankings as many of these criteria it tests for will affect the site ranking.
The Angular CLI also comes with a useful tool called Budgets. You can configure these within the angular.json file. They allow you to impose file size limits on your scripts and stylesheets to ensure their file size doesn’t grow beyond acceptable limits. You can specify when it should warn you and when it should throw an error. This is very useful when it comes to accidental imports, as mentioned before, if you use budgets and then accidentally imported the entire RxJS library, budgets would immediately warn you that your bundle size has increased dramatically, prevent this from going unnoticed for an extended period of time.

15. Notable Mentions

Lastly I will mention some additional things you can do to increase performance. They are slightly less related to the code of your application and more so the configuration and server setup.
Compression
This is an obvious choice but often overlooked. Most browsers nowadays support gzipped resources. This allows your server to compress the website resources and send them to the browser. This can decrease the amount of data transmitted by ~75%. There are a vast range of different servers out there so I will not cover examples of how to configure it, but it is usually simply a matter of turning it on in a configuration file or adding in some middleware in the case of express.
Server Side Rendering
Angular provides several options when it comes to server side rendering. We have the full Angular Universal option which will render your website on the server and send it to the browser when the Angular application will take over and make it interactive. This is great for SEO and essentially required when it comes to adding social media metadata. It is fairly easy to setup, in fact this site uses Angular Universal, however it does require you to have a Node based server. If you are interested in this take a look at @ng-toolkit which provides schematics to set it all up for you.
There are also additional options like AppShell which will pre-render the default route into the index.html for faster start up times and Prerender which is another alternative.
Progressive Web Application
A progressive web application, utilizes local browser caching to allow your application to work similar to a native mobile application, providing most features even when offline. It will also be able to serve resources from a local cache reducing the number of network requests needed.
There are schematics for the Angular CLI to make the setup process incredibly easy.
Web Workers
Lastly, I will briefly mention this option. This is not widely used and there are some limitations with this option but if your application does some computationally intensive tasks that make the UI unresponsive this can be a great solution. Angular provides support to run the framework in a background thread, leaving the user experience fluid and responsive regardless of what processing you are doing.

Conclusion

As you can tell performance is not a simple subject. There are many things to consider and this list cover a few of the most common. Hopefully it covers a few of the most common and helps speed up your application.
#1 Angular Command Line Interface (CLI)
Angular CLI is a tool that uses bundling and limited tree-shaking to reduce the fragmentation of Angular code to zero. It offers various options while generating the build for the production environment. A regular update of Angular CLI allows access to the advanced methods of fixing bugs and update of security features.
#2 Tree-shaking
Tree-shaking supports the creation of smaller build size by eliminating unused codes. It is enabled by default in case you are using Angular CLI.
#3 JIT (Just-in-Time) Compilation
JIT supports the compilation of one file at a time using a different set of libraries. The compilation of applications in JIT takes place within the browser and during the runtime. 
#4 AOT (Ahead-of-Time) Compilation
AOT is one more way of compiling applications, but it is different than JIT. In AOT, the compiler runs once at the build time using any set of libraries. This process to compile applications was introduced in Angular 4.X but was enforced after Angular 5.X. In Angular 5.X and Angular 6.X, AOT compilation is automatic and there is no need for the use of —aot flag.
#5 Prod Flag
meta flag --prod automatically calls --aot in case of Angular 5.X and 6.X. Here, it is to be noted that Angular 2 and Angular 4 uses a meta flag --prod to make small-size builds. However, we can also use --aot meta flag to reduce the build size.
#6 UglifyJS and Build Optimizer Flag 
The meta flag --prod uses UglifyJS (a JavaScript compressor) for limited dead code elimination. UglifyJS is the process where smaller build size is created using code transformations. It removes white spaces, comments, and more to optimize Angular. 
#7 Build Optimizer and Vendor-Chunk 
The two meta flags --build-optimizer and --vendor-chunk optimize the Angular build. When using Angular CLI, you have to make sure that the “Build Optimizer” flag is specified as it will disable the vendor chunk and will reduce the size of the application. It is to be noted that the meta flag -vendor-chunk is set to false by default, but it can be changed by using --vendor-chunk=true.
#8 Package.json
The file called package.json has all the dependencies that are needed to run the project. It can be run using simple commands like ‘npm run build’, ‘npm run test,’ and more. These commands can work in series and are mentioned in the scripts tag. The scripts section of package.json file also includes custom scripts that can run once the build is made. It should be noted that package.json file is automatically created when a new Angular project is started.
After Angular CLI has completed the build process, we get four JS files. These JS files can be reduced in size and concatenated into one single JS file. Since Angular works on component approach, we can call these files asynchronously, but by default in index.html, these files are called synchronously. This increases the initial page load time of an Angular application, which results in reduced page speed, gtmetrix, and yslow score. To improve this score, these Javascript files need to be called in an asynchronous mode. 
#9 Third-Party Tools 
Third-party tools such as GRUNT and GULP can be used to call the javascript files asynchronously to make the build files small and improve the Angular app performance. By calling the four JS files in an asynchronous mode, the page speed score can be increased by at least 70%. But to achieve a better score and improve the performance, improvement of the CSS delivery is necessary. CSS delivery can be improved by using media option in the link tag, as in the following: 
<link type="text/css" href="cssForMobile.css" rel="stylesheet" media=”(max-width: 600px)” >
The above-mentioned CSS file will only load for screen sizes with a maximum width of 600p and screen width higher than 600px.
Using type=”text/css” you can improve the CSS content delivery.
Here is a sample Gruntfile.js that can be used to make builds smaller and call JS files asynchronously.
module.exports = function(grunt) {
 grunt.initConfig({
   pkg: grunt.file.readJSON('package.json'),
   uglify: {
     dist: {
       files: {
         'dist/inline.bundle.js': ['dist/inline.*.bundle.js'],
         'dist/main.bundle.js': ['dist/main.*.bundle.js'],
         'dist/polyfills.bundle.js': ['dist/polyfills.*.bundle.js'],
         'dist/scripts.bundle.js': ['dist/scripts.*.bundle.js']
       }
     }
   },
   'string-replace': {
     dist: {
       files: [{
         expand: true,
         cwd: 'dist/',
         src: 'index.html',
         dest: 'dist/'
       }],
       options: {
         replacements: [{
           pattern: /<script type=/g,
           replacement: '<script async type='
         },{
           pattern: /inline.*.bundle.js/g,
           replacement: 'inline.bundle.js'
         },{
           pattern: /polyfills.*.bundle.js/g,
           replacement: 'polyfills.bundle.js'
         },{
           pattern: /scripts.*.bundle.js/g,
           replacement: 'scripts.bundle.js'
         },{
           pattern: /main.*.bundle.js/g,
           replacement: 'main.bundle.js'
         },
         {
           pattern: /<link/g,
           replacement: '<link type="text/css"'
         },
       ]
       }
      
     }
   },
   prettify: {
     options: {
       indent: 2,
       indent_char: ' ',
       wrap_line_length: 78,
       brace_style: 'expand'
     },
     one: {
       src: 'dist/index.html',
       dest: 'dist/index.html'
     }
   },
   htmlmin: {                                     
     dist: {                                      
       options: {                                 
         removeComments: true,
         collapseWhitespace: true
       },
       files: {                                   
         'dist/index.html': 'dist/index.html'
       }
     }
   }
 });
 grunt.loadNpmTasks('grunt-contrib-uglify-es');
 grunt.loadNpmTasks('grunt-string-replace');
 grunt.loadNpmTasks('grunt-prettify');
 grunt.loadNpmTasks('grunt-contrib-htmlmin');
 grunt.registerTask('build', ['uglify', 'prettify', 'string-replace', 'htmlmin']);
};
Although these tasks can be performed using “grunt build” command, this command can also be included in the package.json file so that Gruntfile is executed automatically and the best build is obtained by just using one command. 
Following is a sample for script tag in the package.json file:
"build": "run-s build:client, build:grunt",
   "build:client": "ng build --prod --build-optimizer",
   "build:grunt": "grunt build",
Use these commands in the script tag of package.json file and Grunt will allow it to work automatically.
#10 .htaccess file
After the build process, the improvement of content delivery of all the related resources is necessary. This can be managed on server level using .htaccess file. In .htaccess file, the following modules need to be provided to increase page speed, gtmetrix score, and yslow score:
  • Mod_expires
  • Mod_headers
  • Mod_deflate
  • Mod_gzip
The .htaccess file must be placed in the document root folder for the Apache to read it. Please note that .htaccess file is only used by Apache. If nginx is being used then there is a separate conf file that works on the same principle.
Apps made using Angular 2, 4, 5, and 6 can be deployed using an Apache server, but if Universal Angular is being used then a Node server needs to be used. PM2 is a tool that manages various node servers. It works simultaneously with the Apache, and hence, .htaccess can be applied for universal Angular applications too.
Optimizing the project performance is an uphill battle. However, knowing where to begin when performance issues are identified is an intimidating task.

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